by Astrichthyes » Sat May 16, 2015 12:43 am
Since I have most of the gems I need, I have decided to do a new round of testing. This is now NG+ against the CY axeman. Numbers in parentheses after damage values are increases from the no-gem control data.
Logarius Wheel+10 at 30/25 with no gems
AR: 325P+64A
DMG:
256UTF
343TF
428TFR2
With +21.5%ATK, 2.8% rally, -11.3%kin
AR:395P+78A
DMG:
332UTF (+76)
431TF (+88)
546TFR2 (+118)
With +9.1%P, +72.5ARC, -9HP
AR: 355P+137A
DMG:
344UTF (+88)
426TF (+83)
629TFR2 (+201)
As I suspected, the +flat adds AR to each hit of the multi-hit attacks, which will essentially destroy anything you use a dash r1 or an r2 against. I'm rather disappointed, personally, because pvp with this weapon will be defined by dash r1's, but I suppose it can't be helped. From didn't think about the math too well.
Here is a comparison of two sets of VERY unequal gems, but it should demonstrate how powerful those flat gems are because of that multi-hit:
With +8.8%P, +29.3ARC, +7.4%P, +25.9ARC, +9.1%P, +72.5ARC, -9hp
AR: 414P+192A
DMG:
457UTF (+201)
518TF (+175)
841TFR2 (+413)
With+18.2%ATK, +8.7P, -5% beast, +21.5%ATK, +15 fire, -12.2% beast, +21.5%ATK, +2.8% rally, -11.3% kin
AR: 576P+113A
DMG:
550UTF (+294)
684TF (+341)
886TFR2 (+458)
Two out of 3 of my ATK gems are abyssal and only one of the +flat gems was high-grade, yet the damage increases were very close with the multi-hit R2 attack. This means 3 of the +flat's should greatly out-damage the ATK gems, which is ultimately very bad for the game. I think From needs to balance this because the multi-hit should not take AR increases per hit, but as a percent. It turns out that my initial hypothesis that the +flat's may turn this weapon into a OHKO monster may have been right, but not because of the arcane multiplier; because of the multi-hit AR multiplier. Given this information, the best setup for this weapon is probably going to be strength in order to use that %P multiplier on flat gems. Unfortunately, it reduces the weapon to nothing more than another arcane rifle spear.
Edit: Just got better flat gems. Here are the test results
+9.1%P, +67.5A, +8.8%P, +67.5A, +3%stam cost, +9.1%P, +70A, -11.3% kin
AR: 421P+271A
DMG:
531UTF (+275)
603TF (+260)
1063TFR2 (+635)
Interestingly enough, the buff doesn't scale with the added AR. I'm still getting a 14AR increase on the +flat, but a 24AR increase on the +ATK setup. The damage comparison? +flat still wins by a large margin, dealing rather pathetic initial damage, but cranking that damage up to almost double with the additional hits on the MHA's
Join me or face the wrath of babies.
Demon's Souls: SL 125 Pushed ToB Mage, Spellgaxe, Mak-faith, DBS Mage; lost my saves a while back, so this is all I have
Dark Souls: Sold it. Had SL 125 PGS-fth, Pure Mage, and Murak-pyro
Dark Souls 2: SL300 str-fth; SL 150 str. Completely bored of this game, ready to sell it
Bloodborne: SL 100 Pure Str Logwheel, SL 100 Str-Arc split Logwheel, SL100 Pure Arcane Logwheel