Juli wrote:Ludwig's is actually stronger at lower levels because of how diminishing returns work this time around. Going from 10 to 25 gives you a little more than double the amount of scaling per point than going from 25 to 50. So hitting 25/25 for a quality build is better than 40/10 or 10/40 in a STR or SKL build, for the same stat cost. Getting another 10 points is more beneficial for a single-scaling build at this point than for a quality build. 50/10 will be happier vs. 30/30 than a 40/10 will be vs. 25/25.
Anyways, for 50 vit, 40 end, minimum requirements, and 50 in a single scaling stat, 120 or 125 is perfect. 50/40/50/13/6/10 for a STR build (Cannon and Logwheel minimum reqs) is 119. 50/40/11/50/12/7 for a SKL build (Chikage minimum reqs for UTF mode) is 120. 50/40/20/12/5/50 (Logwheel minimum reqs for TF mode) is 127. And if, for some reason, you want to make a non-hybrid Bloodtinge build, you can go 50/40/11/14/50/7 at 123.
At this level it's also reasonable to take some points out of Endurance and put it into a second stat. E.G. 50/27/50/13/5/25 BL 120 STR/ARC. 50/27/11/50/25/7 BL 120 SKL/BLT. 50/34/30/25/25/6 Q/BLT.
Also worth noting is that the game actually does have an equip burden system, it's just completely hidden. Because FROM. It works like in Demon's Souls and Dark Souls, where it's tiered, rather than Dark Souls 2's linear scaling system. Max equip burden is affected by your Vitality this time around, and going up a tier slows stamina regeneration.
Source: https://www.reddit.com/r/bloodborne/com ... s_stamina/
Vumsy wrote:As soon as I get some gems, I'll do some testing as well on a build that might be Wheely good. Then I can contribute on whatever is the Deal with the Wheel.
However flat remains somewhat untested and it can work two ways.
1. It counts as a different source of arcane damage and is unaffected by the boost.
2. It's arcane damage, and enjoys the full benefit of the boost.
Vumsy wrote:Percent bonus arc dmg gems are probably unnaffected. Because if you have 81% bonus arcane dmg in gems further increased by x1.4... It'd be all over forums and reddit.
"logwheel to much strengt dmg!!! i get 1-shot QQ"
"It's arcane damage dumb-ass."
"still to OP!!1 QQ"
Vumsy wrote:Basically if completely unaffected by gems, pumping Str is the most solid option. Despite shitty attack modifiers, 1 handed is superior. S scaling, high base damage, decent moveset, no hp drain.
I can see a 30~50str/25arc being the ideal. Pump some points into one, settle for soft cap in the other.
Tsmp wrote:Have you tried seeing if the TF's third-stage self buff puts the arcane damage high enough to outpace the strength scaling UTF?
Vumsy wrote:"Arcane damage" is specified. If it increases anything it would be flat arcane damage. Brainsuckers in chalice dungeons drop flat arcane gems (no need for top tier stuff in case of being shit).
I can deduce a few hypothesises from how arcane gems might affect the transformed boost.
Percent bonus arc dmg gems are probably unnaffected. Because if you have 81% bonus arcane dmg in gems further increased by x1.4... It'd be all over forums and reddit.
Juli wrote:Pretty sure +%arcane gems wouldn't be worth using over +flat arcane gems, regardless of if they get multiplied by the 1.4x multiplier or not? Like, at 99 Arcane, Logwheel has 50+28 arcane damage. Top-tier +%damage gives 28.1%. 28.1% of 78 is +22. Meanwhile, a top-tier +flat damage will give something like +90 arcane damage.
EDIT: Wiki page is wrong. Guide lists the health drain numbers. It's 1% of HP per second per buff level. So if you rev it four times, you're losing 4% health per second.
In the damage numbers you listed for TF, was the Wheel hitting multiple times, or just once?
Astrichthyes wrote:Tsmp wrote:Have you tried seeing if the TF's third-stage self buff puts the arcane damage high enough to outpace the strength scaling UTF?
No, I haven't even done any buff calculations. I'm primarily interested in raw damage because I don't personally use the buffs. I can still test the significance of the buff and compare it to a pure str.
Speaking of the buff, I was reading this page and it had me confused
If you read the details on the buff, it says the first L2 does not deplete hp, yet I am getting a consistent drain at about 10hp per second. Is the wiki page wrong or am I just misunderstanding it?
Vumsy wrote:Might want to include a few spins. Without spins it's flat arc dmg. The idea is seeing wether flat arcane gets a major percent boost.
25 flat arcane getting turned into 35 is no big whoop. 210 turning into 294 however... 30% increased dmg on a str weapon with S scaling... Could be alot of dmg... Could be alot of crap.
rkzhao wrote:So I'm guessing arcane AR is only applied when wheel is transformed (2h).
Trying the wheel out, I'm mainly focusing on the 2h roll r1 because I see it as the most spammable move. Tested stuff out on the watchmen guys around cathedral between 30/35 and 50/15. The damage was very slightly higher with the high arc but 1h wheel damage took a significant hit compared to high str.
For pvp, I'm seeing high str as still more versatile. Would be more interesting if a couple of people can do testing together in pvp so that we know what the arc def stats are and how it's applied.
Vumsy wrote:Brainsuckers in FRC pthumeru ihyll root drops radials. They can sometimes be found guarding chests and levers.
Astrichthyes wrote:If anyone knows a glyph for RFC Ihyll with Amygdala, please post it, as it will save me a lot of time. I have had no luck looking it up besides finding an Izs glyph, which does no good for radial gem farming
DidoRumbus wrote:Astrichthyes wrote:If anyone knows a glyph for RFC Ihyll with Amygdala, please post it, as it will save me a lot of time. I have had no luck looking it up besides finding an Izs glyph, which does no good for radial gem farming
Hey astri, you've probably seen this site but it's worth checking out: http://www.chalicefinder.com/
I haven't really used it myself, but the old google sheet is pretty good (linked at the site), I bet you can find Amygdala Ihyll there.
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