Jumi´s builds

Post your builds up here! You can also discuss the various characters and enemies of Drangleic!

Jumi´s builds

Postby Jumilaattori » Thu Mar 27, 2014 9:41 am

After balance patch and dlcs´

Quality: (Bandit)

43 Vgr
27 End
40 Str
45 Dex
26 Adp

Monk II:


Rh: Raw Santier´s

Lh: Bonefist
Lh1: Shadow dagger / Roayl dirk

R1 pokes to L1 bonefist. DW all the time. Vs shields try guard break with dagger. R1 and L1 mix up nicely. You can play aggro with WDR1 to WD R1, its pretty nasty move and even dealing chip dmg can open situations, careful vs parry uhka. You can play passive with R1 pokes and punish rolls with L1 L1.

Brawler setup:

Heavy armor as close as 70% as possible.

Rh: Caestus
Rh1: Old whip

Lh: Bonefist
Lh1: Dagger

Reaper:


Rh: Great scythe
Rh1:Old whip

Lh: Bonefist
Lh1: Shadow dagger

Leaves plenty of options for armor setup. Scythe and bonefist is a lovely combo. Swap to whip and whip lashes is uncanny and unexpected.

1 of the best combos in this game is Scythe R1R1, wait R1 to bonefist L1L1. 1H R2 moves are damn solid too, 1st R2 miss and there can be distance as 2nd R2 has very good range.

Don´t forget 2H bonefist. It also looks badass when scythe is on your back, 2-3 heads taller

Evlana:


Rh: Alonne great bow
Rh1: Warped sword
Rh2: Old whip

Lh: Shadow dagger
Lh2: Pyro flame (max tier)

Note: Engraved gloves proc bow
Note: Flynn´s do not proc bow(s)

On max tier my ring setup is: Flynn´s, blades,living,illusory ring of exalted. A bit harsh to play without 3rd dragon but its fun to rotate weapons and keep opponent guessing. On lv. 150 3rd dragon instead of illusory.

On max tier if opponent buffs -> fire. On 150 arena, get to position and try to punish opponents buffs/spells like HSA with bow. Also at arena, manual aim, take advantage and fire when opponent is running towards you- Sweet to land a hit and a follow up hit like that. Not easy but rewarding if you score twice.

Bow has 3 basic moves:

-Quick draw e.g fire right away
-Draw and hold e.g wait for opponent to roll and then fire, this will hit after roll animation ends
-Cancel and swap to 1H stance and slash with dagger or swap weapon to sword

Manual aim and head shots can be chained to another hit but you gotta be fast.

Rotate weapons and options are good, 1h warped, dagger slashes, whip 1H and 2H, warped 2H and warped PS with dagger.

For sword slot you might want to try darkdrift or ashen warrior sword, they work nicely too.

Whip is good after you hit with a sword, R2 follow up. You can play it aggro but its cray when opponent attacks with inside weapon from out of range and you punish with 2H R1R1 or when opponent rolls and you punish it and it lands after animation ends.

Dex: (Knight)

50 Vgr
34 End
9 Vit
10 Att
25 Str
42 Dex
24 Adp

I used 32 soul vessels lol. Went from 4 atn to 25, from 37 dex to 60 dex. 7 vit to 32 vit. 22 str to 25. From 100 agility to 105. Played a lot with different setups but the above is what I liked the most.

34 end is the breakpoint for an extra move. Quite difference to 20 end if you play aggro. 105 agility gives 1 invi frame over 100 agility. I couldn´t notice any difference. I recommend 100 agility to all builds. 98 was inferior thought, was getting hit mid roll several times.

10 ATT is for warmt, some say it´s cheap. I say:

-Long casting time that can be interupted with a throwing knife
-Heals both
-Caster has spent points to use it

Prevents back pedaling, forces them out of their comfort zone e.g never attack first. Prevents running unlocked and pressing R1 when opponent is in range. Favors aggro and controlling the zone. Imo adds spice. Not like it needs to be used in every fight, it´s situational.

25 Str for loyce GS and 42 dex for darkdrift PS.

For burden either 50% or 40%. Most ftw is to be under 40% with engraved gloves.

Rings: 3rd dragon,life+3,blades+2,flynn´s

Setups:

RH: Darkdrift
LH: Parrying dagger

RH1: Channeler´s trident poison infused
LH1: Channeler´s trident poison infused

RH2: Old whip
LH2: Pyro flame

After parry PS tridents and L2, 450 dmg + poison, punish moss with 2H R1 from whip, spank that ass. After riposte you want to get close to prevent moss and let the DoT work its magic. I haven´t seen anyone use that riposte, it has picked up lately, got positive feedback hehe.

Darkdrift´s R2-R2 move set is sweet both 1H and 2H, use 2H r2s´ vs shields, mixing it with WD R1 and R1 slashes. 1H if you miss R2 and opponent rolls behind you or to your side, 2nd R2 is a pretty solid sweep that connects most times. Otherwise to connect 1st R2 with 1H requires opponent to miss his attack, you can´t go aggro and try to land it.

If you face 2H spear or poking setup lie some retarted 2H buffed rapier dude, use PS tridents and fish for L2 counter hit for poison and then swap to whip and spank that ass.

RH: Darkdrift
LH: Puzzling stone sword

Basic DW, here is R2-R2-L2 and then if opponent starts rolling around/towards you.. punish every roll with L1. Can be used very aggressively, mixing WD R1 and L1.

Other nice LH is dagger L1 spam from close range and L2 pokes. Either add back up weapons or be below 40%.

PS Dual claws infused to poison with sanctum soldier gloves and rat ring (instead of life+3) is fun. Warmth is used here, to force opponent to aggro and to small space. You inflict bleed and poison eventually, hard to win but fun. Below 30% here without backup weapons. Just L1 L1.

RH: Loyce GS
LH: Bonefist

RH1: Warped sword
LH1: Ice rapier

Very good setup, back up weapons for finishing the opponent and if opponent just starts rolling or back pedaling. R2-R2-L1-L1, switch stance with Loyce. If you land L1-L1 look what opponent does, it´s possible to land R2-R2 or R1 or jump atk as follow up.

Then there´s all the warped main setups with puzzling stone sword/ice rapier/ espada to offhand. PS rapiers with ice and espada to off with Leo ring.

My common setup to counter everything:

RH: Partizan
LH: Bonefist

RH1: Warped
LH:1 Puzzling stone sword

RH2:Old whip

Can do warped PS or spear PS poke with PSS. Main setup Partizan + bone is good fun. I only use weapon 2H if opponents poise reqs it. Old whip as an exception but R2-R2 1H is good, 1st one as a bait and the 2nd usually hits.

Then there´s PS falchions infused to bleed or main as normal and buffed with bleed serum, with those I like to use PS spotted whips infused to poison.

Puzzling stone sword and ice rapier is a nice combo too as normal dw and as PS.

Just a few setups. Dex is very versatile, will not get boring.

Str: (Bandit)

Vgr 50
End 34
Vit 12
Str 40
Dex 30
Adp 26

Life+3,blades+2,flynn´s,3rd dragon

RH:Greatsword (ultra)
LH: Bonefist/parrying dagger

Full lion warrior set for bonefist, with dagger you can use 1 other very light piece to be at 50% burden.

Bonefist is a lovely offhand for Str, with this setup L1-L1 wait R1/jump atk. Using the range of GS and when opponent is on skin bonefist. All moves are pretty solid, jump atk is great, WR R1 and just plain 1H R1 swings. Range and dmg with fast offhand that surprices opponents and that L1-L1 can be followed with range and dmg. If opponent starts to bak pedal and roll only when in low HP, swap to shadow dagger and finish that chump. WD R1 spam ftw.

RH: Butcher knife
LH: Bonefist

Fast and has range + crazy hit box. I love R2-R2. Jump atk is very good too as is WD R1.

RH: Sanctum Mace
LH: Parrying dagger
LH1:Bonefist

Poison bite ring+1 instead of life+3 and sanctum soldier gloves. Use light pieces with high poison res like desert sorcerer and thiefs.

Buff the mace with poison resin. I usually start with 1H, fishing for WR R1, trying to space R1, looking for parry. After parry, 2H backstep and R1, ram it. Keep 2H stance and punish moss with WD R1. 2H R1-R1. Watch out for your poison build up, mix bonefist. With 2H you can bait an opponent to roll and if the angle is right you can punish with WD R1.

RH: Barbed club
LH:Bandit axe/battle axe

Just normal DW, club has a very nice R2-R2. Use WD L1 and plain L1 to R1. PS is very hard but hits hard too.

RH:Estoc
LH:Parrying dagger

RH: Estoc
RH1: Zweihander

LH: Buckler
LH1: Bonefist

Or

RH1: Bone scythe
LH1: Longsword

PS estocs with leo and engraved gauntlets, boring but yea..

RH:Clay
LH:Butch

Good ol´ Red rust scimitar 2H, with only the sword equipped you can be under 25%.

Bleed setup:

Shadow gloves,crest of blood. Buff club with bleed serum.

RH: Barbed club
LH: Chariot lance

Brawler:

Vgr 50
End 20
Vit 9
Str 40
Dex 45
Adp 26

RH: Bonefist
LH: Caestus

PS. R2 if you miss and opponent coming at you in a good angle follow up with any button, if you hit don´t press any button. L1-L1-R2. R1-R1. WR R1. L2 is hadouken, awesome to hit and toss opponent to the ground. Good fun, imo even viable. Also staying at 25% and you can use puzzling stone sword as a backup weapon. Same rings maybe stone instead of life+3 vs poise. Annoying vs eternal bak pedalers, kinda boring to chase an opponent with fists but yea.

Other good setups are PS longswords or sun sword + longsword. Zwei + bonefist and curved ultras Nil and dragon and Yorghs spear.

Semi outdated pre patch and dlcs´

Faith:

Hand of god

Vgr 40
End 20
Vit 14
Atn 25
Str 20
Dex 14
Adp 19
Int 3
Faith 48

RH: Lightning defender´s great sword +5
LH: Lightning Dragon chime +5

Black hood,jester,havel,lion mage

Rings: Blades,clear bluestone,life

Miracles: Heavenly thunder,Sunlight spear,Wrath of gods,Great heal/Great magic barrier

Trying heavenly thunder to sunlight spear, after casting heavenly thunder you´re free from the animation while bolts are still hitting the ground. Burden is like 49,5 or more so sadly need to play without parries. Nothing else to add here, lots of talk about faith allready.

Fallen

Vgr 41
End 20
Vit 14
Atn 20
Str 12
Dex 25
Adp 20
Int 20
Faith 20

RH: Dark chaos blade +5
LH: Dark caitha´s chime +10

Basic spellsword setup for efficient melee/magic add whatever you like/ burden allows.

Black hood,jester and whatever you prefer

Hexes: Grs, Resonant weapon

Warrior of sun

Vgr 50
End 20
Vit 12
Atn 13
Str 20
Dex 20
Adp 23
Int 3
Faith 33

King´s crown,jester and whatever you prefer

Rings: Blades,life,stamina/soldier´s/southern ritual band

Miracles: Slb,Gmb/Sacred oath

RH: Lightning claymore +10 / any weapon that you can use

LH: Chime
LH1: Lightning bow of want +5
LH2: Parrying dagger / shield or any tool that can perform a solid parry

Dexterity:

Pyromancer
SL150 Knight

Vgr 50
End 20
Vit 18 (Whatever you prefer for armor/weapon setup as long as you are below 50%)
Atn 20
Str 18 (Power stance)
Dex 38 (Power stance)
Adp 30
Int 3
Faith 6

RH1: Chaos blade infused to fire
RH2: Shadow dagger +10 / Shotel +10 / Espada ropera +10
RH3: Spotted whip infused to poison

LH1: Chaos blade +5
LH2: Pyromancy flame
LH3: Spotted whip infused to poison

Weapon setup has plenty of options, I also like Zorro´s sword in offhand for parries and a dagger in mh for ripostes.

Power stance blades and whips. Whips either inflict poison with L1 or L2 or your opponent is an inch away getting poisoned -> poison knives. Forbidden sun is a good way to punish moss.

Forbidden sun can be chained after WDR1 or R2. Basic powerstance combo is R1,L1,R1 or start with L1. After full combo you can swap to pyro flame and toss forbidden sun.

Rings: Stone ring, Ring of blades+2, Life ring+2, Third dragon ring
Blades can be swapped to stamina ring+2, like dido been saying its very good with light armor.

Spells: Flame weapon, forbidden sun

Hexer´s hood for 2 forbidden suns and any light armor pieces you prefer. Stamina regen gets penalty from medium/heavy armor, having stamina and being able to act faster is more important than mitigation for dexterity builds, like dido been saying :)

I don´t know why people say that dexterity lacks dmg, it certainly doesen´t and I think its top tier build as usual.

Ninja spy:


Vgr 50
End 20
Vit 25
Atn 4
Str 18
Dex 38
Adp 39
Int 3
Faith 6

RH: Chaos blade +5
RH2: Poison spotted whip +5
RH3: Shadow dagger +10 / shotel +10

LH: Chaos blade +5
LH2: Poison spotted whip +5
LH3: Falchion +10

Shadow set. (Plenty of vitality for heavier armor setup)

Rings:

Life/stamina / thorns
Stone ring
Blades +2
3rd dragon

Poison knives to quick item.

Blades have very good range and counter strenght. L1, R1, L1 punishes forward rolling and causes heavy dmg. When you stagger you can chain that combo, it can be either after WDR1 or normal R1 depends on the range and is it a counter hit.

Very simple. Vs heavy poise you need to 2H.

Throns is pretty good with spotted whips, you can trade, opponent gets poisoned and thorns save you from a combo. Its 400+ dmg right away and poison keeps eating the opponent. If he uses a moss you need to be able to punish it with blade WDR1 and hopefully connect with R1 after.

Whips are used in power stance with simple L1 and L2. Great shield user can be annoying and in some late match situations deadly, that´s why I got shotel as a backup. 2H R2 also has nice tracking. Shadow dagger is for ripostes and sometimes for backstabs. 2H moveset is win too WDR1 to R1. Repeat xD. Falchion is for parrying.

Warped

Vgr 50
End 60
Vit 7
Atn 4
Str 15
Dex 35
Adp 23
Int 3
Faith 6

Rings: Life/stamina,Blades,stone

Tested stamina instead of life, its a matter of taste. Tested leo instead life/stamina, its cool but doesen´t do much for this build. Let´s just say that life or stamina is better for this build.

Armor: I got jester´s robes and engraved gauntlets with 2 light pieces, defenses are 400+

RH: Espada ropera +10
LH: Warped sword +5

23 Adp is 98 agility. Played vs japanese at the arena and in some matches when phantom range was from 1.5 rolls away, I could still roll and dodge with ease. Great swords,santier´s and lolavelyns and katanas and whatnot, I didn´t notice any difference to 100 agility. But 100 only costs 3 more points so I think its worth it. Need to test 95 agility next.

When you get opponent to L1 or R1 you can do infite stunlock, with 60 end its 9 hits. Engraved gauntlets have 5% chance to turn normal attacks to criticals and they fit this build perfectly as you´ll be hitting a lot. Opponent runs away, you run after, opponent heals with estus and you kill him with an infinite stunlock, it was so funny to out run people with more stamina and then just punish with stunlock when they healed. Also most of the times you get to start a combo after rolling once or twice, this is where the extra stamina makes a huge difference.

20 End is 135 stamina and 60 End is 180 stamina. First I tested with 40 end and it was clearly better than 20 end. I´ll say that 60 end is freedom :D

I didn´t test stamina more than that. In dks the route was to take points from end now It seems that gouging End has great benefits atleast to certain builds.

You can break heavy poise by doing 2H poke then switching to dw and doing L1 or R1 from close range and it should stun the opponent to your combo.

L1 punishes rolling. You poke with R1, opponent rolls but you can still follow up with L1 and it has very good hit ratio and if its late roll animation you can start combo. The only way to break the combo is if you start it from too far and the distance keeps growing and after 3-4 hits the range is far enough for the opponent to roll away.

I got very good results vs over leveled players with this build and I tried a lot of risky parrying vs buffed weapons that turned many matches that I could´ve sealed.

Build is nasty but enjoyable and tricky to play vs heavy poise.

Mura:

Vgr 50
End 20
Vit 35
Atn 4
Str 20
Dex 39
Adp 26
Int 3
Faith 6

Havel,jester,havel,havel (1029 vs slash)

RH: Murakumo +10
RH2: Chaos blade +5

LH: Parrying dagger

Life+2,soldier´s +2, blades+2, third dragon

Dmg and bs dmg are good. CB is a good backup weapon and mitigation is solid.

Mura is a very simple weapon, you try to land WDR1 to R1 R1. Imo its a good weapon that needs spacing and timing. WR R1 is decent and normal R1 is not that bad either. Playing unlocked also works.

Buffs are resin and green blossom. Sacred oath would cost 10 points + a ring slot + 15 spices, I prefer pure melee.

Specialist:


Vgr 50
End 20
Vit 28
Atn 4
Str 24
Dex 42
Adp 26
Int 3
Faith 6

List of setups coming here.


Monk:


Vgr 40
End 20
Vit 25
Atn 20
Str 20
Dex 22
Adp 20
Int 18
Faith 18

I disliked avelyn. Used it few days, not much but enough to get bored and now I dislike it even more. For me its not fun. For you? it will certainly not improve your game. Tbh I can´t recommend that weapon to anyone.

Here´s some setups as an example, all tested, all enjoyable and viable. I can´t even rank a favourite or say this one is way more competitive than this one. Weapons are mundane if not mentioned otherwise and 3rd dragon is in every setup.

I took 25 Vit for flexibility in armor/ring/weapon setups and 18/18 for black hood since I use spells a lot and it weights less than king´s crown.

RH: Santier´s
RH1: Dagger

LH: Chime
LH1: Parrying dagger
LH2: Composite bow

Spells: Sacred oath

Rings: Life+2,Soldier´s+2,Blades+2

Just Dagger it has good AR and 150 counter strenght and only weights 0.5 lbs. Its been on my R2 since I started the toon. All the criticals are done with it, even guard breaks, there´s plenty of time to swap. Mind the range and recovery time of santier´s when going for dagger criticals in guard break situations. Burden allows shadow dagger to be used. Composite bow is really fast, like at amana in ng+ you can shoot 3 arrows to a caster (close range) before she can hurl a spell and those bitches are fast. Only used the bow in one PvP session and I allready finished over a dozen with it, easy. A lot more fun than avelyn and not nearly as gay.

Armor is which I think will be the new cookie cutter setup: Black hood,Jester´s,havel,havel

2200 HP, 750-840 defenses. Those are good numbers considering that you can´t be backstabbed and jester´s have high elemental defenses. Jester´s not needed to avoid stabs at all and missed bs whifs for your opponent are good for you but 1 shot vacuum lag stabs are grim.

Out my setups this one is the most odourless and tasteless so to speak. Its a grey setup as grey as havel´s lols.

What I like is to trade the other havel piece to something lighter and soldier´s ring to red tearstone. Defenses lower to 550-600 for hyper which grants a solid dmg boost that can turn matches.

RH: Rusted Red Scimitar
RH1: Dagger
RH2: Dark silverblack spear

LH setup is the same as the previous setup but without parrying dagger.

I went to buy gold pine resin and stumbled upon RRS. Tested the moveset in the air and the smoothness of 2H parry told me right away to upgrade it to +5.

WDR1 - R1 - R1 kinda like kilij in DeS. 2H parry is very good with this weapon and unexpected. R2 kinda slow but can fit in after staggering the opponent. So far the highest dmg without any buffs for WDR1-R1-R1 is 1079. Highest number of hits chained so far with 2H is 5, that´s right 5 hit stunlock with real good stagger, the guy wasn´t going anywhere.

DSS has cool R2-R2 in both stances. R1 pokes offer good range and decent dmg. A backup weapon that provides options. Claymore takes burden to even 50% so it´s a viable backup weapon aswell.

Yesterday played the above setup and I was doing very good dmg. Then an opponent that took 100 dmg per 2H swing. It ended in me backpedaling with 50 HP left and opponent coming at me when I hit him with WDR1 and followed with 3 R1´s, he was stunned after the WDR1 and took pitiful 100 dmg per swing and died to the last one, total dmg was 408. It was no surprice that he dropped 100k souls. That´s how broken it is to level over 250+. Everytime you see above happen you can think of it as a challenge. This is also the main reason why ignorant people think that pure physical is bad.

Right after that I was vaded by full havel guy and same thing, after getting him to 60% HP, I swapped to Santier´s (its verrryyy good for killing overlv. scrubs) and he dropped the same 100k.

Guys like that are bad for Scimitar setup but in fair 150 +-25 range, it does well. Also this was in ng with 3m sm. Gotta love mm eh.

I have not longed for stamina+2 in the 1st setup. It would be good vs turtles and result in more guard breaks and in general the player with stamina advantage can get the opponent to ropes so to speak but I haven´t missed stamina+2 with Santier´s. However for the RSS setup it fits so the desicion is now soldier´s,read tearstone or stamina.

Spellsword setups:

Santier´s mix very nicely with spells, perhaps the best weapon to mix with magic.

Same setup as the 1st but dark black witch staff instead of chime and lion mage cuffs/skirt instead of havel gloves/boots just the gloves or the boots and clear blue stone ring+2 instead of soldiers/tear stone/stamina.

Defenses are around 550-600 not bad for a spellsword with 2200 HP and even physical and elemental defenses around 90.

Spells: Whisper of despair,Great resonant soul, Soul great sword

Alt setup Hexer:

Bow to RH and pyromancy flame to LH. Southern ritual band +2 instead of life+2.

Spells: Whisper of despair, Dark fog, Great resonant soul, Soul great sword, Great combustion

Alt setup Pyromancer:

Spells: Whisper of despair,Great resonant soul, Forbidden sun, Great combustion

Spell meta was spam from range with high dmg and hope for the best. Now its careful spacing and timing in order to land anything. Chasing an opponent to a spell never works. Spamming is bad unless you´re hoping for a lucky lag hit. You need to time the spells after stuns, after rolls or to look for trades.

Hexer setup as an example:

Whisper of despair: Best to be used from range, never from close range or when an opponent is rolling towards you. After WR R1 it has very high chance of landing. The spell has good tracking. Good time to toss whisper is when an opponent is taking distance from you.

Dark fog: Just like the witches in crypt use it :) just like that from close range when an opponent does not expect it. Spamming from range and hoping for the best is from nowhere. If/when you land you need to stay close or be prepared to punish moss/healing with Grs.

Grs: After WD/WR R1, you can either cast it right away or wait a bit so that it will hit them after the roll. Here is a chance to land soul great sword after the Grs. Remember that Grs also depletes the opponents stamina. When an opponent is using a shield and has low stamina grs can often guard break or to lead to a guard break if you can follow up with melee.

Soul great sword: Safe spell to use with jester´s, I think cast speed of 260+ would benefit this a lot but will have to do around 190 for this build. Best be used when an opponent dashes at you or unlocked to get the best possible angle for it. Like with most of the stuff the best timing is after the opponents roll.

Great combustion is really bad and hopeless to land if you "chase" opponent to it, no no. The opponent needs to come at you. You need to time it before the opponents hit connect. Its not easy but its good and unexpected, works best with pyromancer setup after using forbidden sun. Days when you would spam black flame are gone. You really need to think before casting this one. Note that it uses quite a lot of stamina so be sure to land it. After landing GC you can do WD R1 or WR R1 depending on situation/distance. I usually dash forward, wait for the opponent to roll and then do WD R1 from close range which can be chained to R1 poke or possibly to GRS or Soul GS.

Like said before GMB works nicely with the build so for caster setup with 1960 HP, its not a bad idea at the cost of 1 slot. But idea is to stay out of harms way and utilise the range and trickery of Santier´s and spells

About buffs, imo SLB> Res weapon. SLB adds range. Range that many doom as phantom range, but its actually the power of the sun xD. 2H santier´s spin to win with SLB, nuff said. People underestimate the range and don´t understand that SLB adds to it.

When you face SLB user, always roll to be safe. In general you should always think about phantom range when strafing. There´s safe and phantom range safe.

Like RK said powerstanced longswords are faster than katanas, they lack a bit dmg and range but the speed makes it up and the moveset is quite nice. I´m quite fond of normal R2. Very deadly weapons. I dislike using stone ring cause I always get opponents in heavy poise making the ring useless and forcing me to 2H so now I´m just using the swords as a back up weapon.

About agility 98,100,102 or 110 are good numbers to aim. 102 cause it gives good returns for points spent in Adp. Agility is very good and makes a difference. If you doubt agility, test rolling vs PvE enemies with below 90 agility, then with 95 agility and then with 100+

Being below 50% is also very important and there´s a huge difference in being below 25%. Everything is super easy to dodge below 25% and if you´ve 100+ agility. I´d say light armor with simple weapon setup and soldier´s +2 is worth it.

Red tearstone ring works well with the build too. I like the build cause it has solid all around defenses. It has good unbuffed dmg and offers different play styles and setups.


Ser Leo

Vgr 50
End 20
Vit 34
Atn 4
Str 40
Dex 20
Adp 26
Int 3
Faith 6

RH: Chariot Lance +5
RH1: Estoc +10

LH: Dragonslayer Greatbow +5
LH1: Composite Bow +10
LH2: Llewellyn shield +5

Rings: Life+2/stamina+2, blades+2, Old leo ring, third dragon

I played in black dragon armor and after like 5 matches I met a full havel dude with invinsible weapon (it was dagger), after hitting R1, I roll away and 1s later I get vacuumed back to where I was and backstabbed and 1 shotted. This is why I´m fond of jester´s robes. So armor setup is Jester´s robes and something light with above bad boys :D

Chariot lance is all about doing a well timed counter poke with R1 that you chain to R2. Its a really good feeling when you see the situation, you see that your opponent´s strike is late, you see how your lance is ready and about to crush him. Rolling twice sometimes 3 times then R1 from a weird angle, it can even be behind the opponent if he is swinging to R2. After succesful R1-R2, your opponent is badly staggered and you´ve 5% stamina left. Here I change to Great bow and fire. Great bow is so slow that after draw, most opponents roll and the arrow fires after their roll ends tossing them like a ragdoll. Its a really fun weapon. I´m using lightning and destructive arrows. I´m messing with Great bow a lot, note that sunlight spear is faster and does more dmg ;)

Faster Composite bow for a surprice. Estoc backup weapon for thrusting theme. Chariot lance has decent tracking in R2, it can hit from an unexpected angle but its a risk fishing if your R1 didn´t connect.

Shield is light and looks good, I haven´t used it yet but took it as a variation and trying to do something different with every toon.

Alt setup can be with claymore as a backup weapon or in offhand and then you get vertical swing, L2 thrust, solid run L1 and rolling thrust with clay. I prefer the primary setup.

Blue flame:


Vgr 50
End 20
Vit 27 (15)
Atn 20
Str 20
Dex 23
Adp 20
Int 17 (29)
Faith 6

RH: Blue flame +5
LH: Blue flame +5

Hexer´s hood and whatever you prefer.

Rings: Stone,blades+2,clear bluestone+2,Third dragon

Spell: Crystal magic weapon,Crystal soul spear,Soul greatsword,Soul shower/Homing crystal soul mass for 29 Int

Worth a slot if you´re using megamule and can spice all the spells down to 18 Int. 18 Int is where the dmg of blue flame dimishes. 30 Int is good if you want to use homing crystal soul mass as it gives you the 4th orb. Powerstance requirements are a must as it changes normal dw moveset to longswords and gives you the powerstance L1 which is your best attack.

Build is the definition of spellsword and casting sorceries with swords is fun and effective. Sorceries are also more enjoyable and better than in dks. When everything works, I managed to land a combo after soul shower/Crystal soul mass stun, R1,L1,R1 etc. -> Soul great sword. Massive dmg and many died to that soul great sword. That is also required to win. You need to land spells and you need to land melee combos. Without the other winning is very hard.

Swords have very limited moveset and all the attacks are inferior to longsword´s. R2 and L2 cast spells and you´re left with R1 and L1 and the 1st attack is slow upper cut. Heavy poise, Gmb and anyone that stays calm and knows how to dodge will provide plenty of challenge.

Dark knight:


Vgr 50
End 20
Vit 30
Atn 13
Str 15
Dex 18
Adp 23
Int 17
Faith 17

RH: Dark longsword +10
RH1: Dark dagger +10
RH2: Dark silverblack spear +10

LH: Dark longsword +10
LH1: Llewellyn shield +5
LH2: Dark composite bow +10 / Chime

Rings: Stone,blades+2,life+2, Third dragon

King´s crown and whatever you prefer.

Resonant weapon.

This one can be played with mundane build aswell and you´ll get grs and can do some spellsword setups or just melee with gmb + resonant flesh. I wanted to dedicate a build for the above setup and just use a weapon buff.

Mage:
Class: Sorcerer

Vgr 40
End 16
Vit 5
Atn 43
Str 18
Dex 16
Adp 13
Int 48
Faith 4

Rings: Clear bluestone,blades,life
Black hood,lion mage set
Cast speed 302
Spells: Homing crystal soul mass x2, Heavy homing soul arrow,Crystal soul spear x2, Soul greatsword x2

RH: Watcher greatsword +5
RH2: Magic shadow dagger
RH3: Magic broadsword / magic estoc

LH: Magic lizard staff /staff of wisdom / witchtree branch
LH2: Magic parrying dagger

Crystal soul spear dmg numbers vs dogs

Witchtree branch 767 with 140 cast speed
Lizard 895 with 120 cast speed
Wisdom 966 with 110 cast speed

I favor Lizard. Homing crystal soul mass to homing soul arrow to crystal soul spear mix melee in. Buff watcher with L2 if opponent buffs. After melee hits > soul greatsword. Trade hits with soulgreat sword when it gets interupted it cancels the animation and deals counter hit dmg. More info about spells later on.

Like always all discussion is welcomed. Do share. Questions? don´t be shy.
Last edited by Jumilaattori on Wed Oct 21, 2015 9:56 am, edited 25 times in total.
Hated by most Loved by few Respected by all
User avatar
Jumilaattori
 
Posts: 2100
Joined: Sun Jun 27, 2010 8:56 am
Country: Finland (fi)

Advertisement

Re: Faithsword the Hand of God

Postby chefchucko » Thu Mar 27, 2014 12:18 pm

Have you considered the +5 int ring so you can cast your hexs easier?
Or the kings crown for the +3 to both int and faith, then the south ritual for slots?
Never let your sense of morals prevent you from doing what's right. ~Isaac Asimov
User avatar
chefchucko
 
Posts: 671
Joined: Wed Feb 16, 2011 1:03 pm
Location: 15 mins west of Boston
Country: United States (us)
PSN Name: chefchucko

Re: Faithsword the Hand of God

Postby Jumilaattori » Thu Mar 27, 2014 12:48 pm

Nah, great resonant soul and resonant flesh only require few spices. Black witch hat adds a slot so no need for southern ring when hosting or doing dragon sign PvP. Also hexer hat increases spell uses but I missed it. So there´s way better options than raising attributes.

I joined blue sentinels and cops can´t heal. So I´m using southern ring+2,lingering ring+1,thrid dragon ring and clear bluestone ring. Casting great heal after resonant flesh. I also put one point to vit and noticed that with chime + clay setup for PvP I don´t need royal soldier´s ring+1.

Like I said lots of options.
Hated by most Loved by few Respected by all
User avatar
Jumilaattori
 
Posts: 2100
Joined: Sun Jun 27, 2010 8:56 am
Country: Finland (fi)

Re: Faithsword the Hand of God

Postby nyyppa » Thu Mar 27, 2014 1:04 pm

As for the starting class, bandit seems to be the way to go for most melee and hybrid builds if you're not planning to raise ADP at all, as it has the least wasted points in that stat.

If anyone cares, a bandit starting class would be at SL137 with the stats in the OP. There's a somewhat working dark souls 2 character planner on mugenmonkey already, and it works nicely to test out stuff like that.
Last edited by nyyppa on Thu Mar 27, 2014 1:07 pm, edited 1 time in total.
nyyppa
 
Posts: 87
Joined: Tue Nov 26, 2013 8:58 pm
Country: Finland (fi)

Re: Faithsword the Hand of God

Postby Tsmp » Thu Mar 27, 2014 1:05 pm

I think you might get more damage by infusing your dragon chime with lightning and chucking great lightning spears instead of great resonant souls. I mean, your dark scaling must be rubbish with your intelligence so far below your faith like that.

Here's what my dark scaling looks like at 50 int/50 fth:
http://i1167.photobucket.com/albums/q62 ... 18b0dd.png

Resonant flesh boosts hp by 20% for 2,000 souls, so the more hp you have the better it'll be.

Profound still does indeed shut down other casters while still allowing you to cast, it's quite nuts and worth farming spices for.

NG+ Spoilers:
If you burn a bonfire ascetic at the bonfire before the Old Iron King or beat him in ng+, you can pick up the Old Lord Soul which can be traded to Straid for the miracle Blinding Bolt, which is really quite fun. It's like a spell that spams lightning bolts by itself.

The same applies to the Lost Sinner, and her Old Witch Soul can be traded to Straid for the pyromancy Flame Weapon. This would allow you to use a backup fire weapon if your opponent has a whole lot of lightning defense or something.

The Rotten's Old Dead One Soul can be traded for the hex Numbness, which decreases all damage dealt to you by 20% for its duration but drastically reduces your field of vision. It shouldn't be a problem so long as you're only fighting one opponent.
Image
Rest in pieces, Manus.

Useful notes for Dark Souls 2, by yours truly:
Magic System Guide:
viewtopic.php?f=90&t=19416

Dual Wielding Power Stance how-to:
viewtopic.php?f=82&t=19381

Bonfire Ascetic Guide and Explanation:
viewtopic.php?f=82&t=19345&p=185263#p185263

Invading in the Dark Chasm of Old:
viewtopic.php?f=86&t=19608
Tsmp
 
Posts: 2258
Joined: Fri May 04, 2012 11:47 pm
Country: United States (us)
PSN Name: TSMP1

Re: Faithsword the Hand of God

Postby Jumilaattori » Thu Mar 27, 2014 1:32 pm

Very good info guys, cheers.

Tsmp wrote:I think you might get more damage by infusing your dragon chime with lightning and chucking great lightning spears instead of great resonant souls. I mean, your dark scaling must be rubbish with your intelligence so far below your faith like that.
Lightning spears do enough dmg allready, I got sunlight spear today and they are not good for PvP. I´m doing solid 800 dmg (more with criticals) with great soul resonant now thx to dark infusion. If I infuse it with lightning sure spears do even more dmg but great soul resonant does less dmg. Not a good trade for PvP.

What I love about this build is balance. Solid HP with good melee and magic.
Hated by most Loved by few Respected by all
User avatar
Jumilaattori
 
Posts: 2100
Joined: Sun Jun 27, 2010 8:56 am
Country: Finland (fi)

Re: Faithsword the Hand of God

Postby Hashmal » Thu Mar 27, 2014 1:41 pm

I'm wondering if there's a reasonable way to get Wrath of the Gods while still in NG. I know that Wellager sells it at some point, but I've heard conflicting reports of when (from NG+ all the way up to NG+++++). I've also heard that burning a bonfire aesthetic for him works and doesn't work. I know I burned one and it didn't work—and the black phantoms that appeared following have habitually demolished me.

I can confirm Tsmp's observation regarding Greater Lightning Bolt vs. Greater Resonant Soul and the Dragon Chime. The Dragon Chime reaches its peak potential spamming lightning. There is another chime (Cantha's?) that is already Dark-focused that would benefit from the Dark infusion. The one thing that Greater Resonant Soul has going for it here is that it shoots off faster than GLB.
Proud proponent of silly invasions.
User avatar
Hashmal
 
Posts: 281
Joined: Fri Sep 16, 2011 11:43 am
Country: United States (us)
PSN Name: CommanderSplat

Re: Faithsword the Hand of God

Postby Jumilaattori » Thu Mar 27, 2014 1:45 pm

Hashmal wrote:I'm wondering if there's a reasonable way to get Wrath of the Gods while still in NG.
Blue sentinels covenant. You need 100 or 150 kills for it. You can farm the giants in heide ruins for blue orbs and while cooping as white you get token of fidelities which you can use to duel other sentinels and if you win it counts as kills too. The covenant ring doesen´t work atm cause there´s still too few invaders but I suppose that´s gonna change soon.

To your other questions, I´m very curious too and waiting tsmp to reply :)
Hated by most Loved by few Respected by all
User avatar
Jumilaattori
 
Posts: 2100
Joined: Sun Jun 27, 2010 8:56 am
Country: Finland (fi)

Re: Faithsword the Hand of God

Postby LankyChew » Thu Mar 27, 2014 1:54 pm

Jumilaattori wrote:Wrath of gods I haven´t got yet but mate said that it once 1shotted his 1.7k HP and


Yeah, it is ridiculous. 40 vg without any decent ring/ armor buffs and you are toast.
LankyChew
 
Posts: 232
Joined: Fri Jul 08, 2011 8:52 pm
Country: United States (us)
PSN Name: Chew-Z and Lankhmar_Fog

Re: Faithsword the Hand of God

Postby Hashmal » Thu Mar 27, 2014 1:56 pm

That's why I included the word "reasonable." :P It's 150 kills and it takes bloody forever. I'm only averaging one invasion every 5 minutes, which can go higher depending on where I invade (the Gulch is awful to my time, for example). That's over 10 hours, on average, of nothing but invading to get that Miracle, and that's assuming I never lose (granted, I don't lose often when invading).

Right now, I need to get co-oping again, because I'm bingo on both Tokens of Fidelity and Blue Eye Orbs. Know of a good place to co-op at SL150? I'm almost wondering if I should just bite the bullet and get on over to NG+—but I can't until that gorram Ancient Dragon is dead.
Proud proponent of silly invasions.
User avatar
Hashmal
 
Posts: 281
Joined: Fri Sep 16, 2011 11:43 am
Country: United States (us)
PSN Name: CommanderSplat

Re: Faithsword the Hand of God

Postby Jumilaattori » Thu Mar 27, 2014 2:09 pm

I say go to ng+, I´m almost done with ng too and not gonna waste time in ng with coop and vading. Those kills,tokens and orbs will come in ng+.

If you wanna linger, I think any late game area is good.
Hated by most Loved by few Respected by all
User avatar
Jumilaattori
 
Posts: 2100
Joined: Sun Jun 27, 2010 8:56 am
Country: Finland (fi)

Re: Faithsword the Hand of God

Postby Jumilaattori » Thu Mar 27, 2014 3:45 pm

LankyChew wrote:Yeah, it is ridiculous. 40 vg without any decent ring/ armor buffs and you are toast.
I didn´t post this for nothing :D

Hashmal wrote:here is another chime (Cantha's?) that is already Dark-focused that would benefit from the Dark infusion.
I´ve it. It scales A for dark when dragon scales B but you can´t cast miracles with caitha´s and it requires 18 Int.

Reached SL 150 build looks like this:

Vgr 48
End 20
Vit 13
Atn 20
Str 20
Dex 13
Adp 9
Int 10
Faith 50

RH: Lightning clay and lightning shortbow with lightning and poison arrows
LH: Dragon chime infused with dark and pyro glove

Rings:Lingering dragoncrest ring+1,Clear bluestone ring+1, Life ring +2 and third dragon ring

Spells: (Sentinel setup) Sunlight blade,Resonant flesh,Great heal,Great resonant soul (Blackwitch hat for the 5th slot)

2346 HP unbuffed and with resonant flesh 2815.

Like nyyppä said go with bandit and you get 5 extra points. I´d put them to dex for more weapon variety or to endurance for more stamina.
Hated by most Loved by few Respected by all
User avatar
Jumilaattori
 
Posts: 2100
Joined: Sun Jun 27, 2010 8:56 am
Country: Finland (fi)

Re: Faithsword the Hand of God

Postby rkzhao » Thu Mar 27, 2014 4:30 pm

I'm curious Jumi. Do you feel like 20 att is a good breakpoint for casting speed? Essentially, even for a pure mage, is it worth going much higher for casting speed? I haven't messed with any spell casting builds yet.
Demon's Souls Dueling vids: http://www.youtube.com/user/rkzhao
rkzhao
 
Posts: 1053
Joined: Thu Jun 24, 2010 12:53 pm

Re: Faithsword the Hand of God

Postby Jumilaattori » Thu Mar 27, 2014 5:55 pm

I took 20 Atn for slots. With clear bluestone ring+1 my cast speed is 130 so I´m quite satisfied with it.
Hated by most Loved by few Respected by all
User avatar
Jumilaattori
 
Posts: 2100
Joined: Sun Jun 27, 2010 8:56 am
Country: Finland (fi)

Re: Faithsword the Hand of God

Postby Soul Remains » Thu Mar 27, 2014 11:48 pm

Hashmal wrote:Right now, I need to get co-oping again, because I'm bingo on both Tokens of Fidelity and Blue Eye Orbs. Know of a good place to co-op at SL150? I'm almost wondering if I should just bite the bullet and get on over to NG+—but I can't until that gorram Ancient Dragon is dead.


Don't bother with NG at that level unless you want to waste a lot of time waiting.
The truth is what is, and what should be is a fantasy. A terrible, terrible lie that someone gave to the people long ago.
Image
Soul Remains
 
Posts: 2812
Joined: Sun Jun 27, 2010 5:16 pm
Country: United States (us)

Re: Faithsword the Hand of God

Postby Jumilaattori » Fri Mar 28, 2014 8:38 am

Yea, I went to ng+ and my white was summoned 6 times right before the last giant´s fog. Very fast and easy kills. I was vaded by sentinels 8 times on the same spot and saw wog and it sure does a lot of dmg but now you kneel to cast it.

I did heide ruins and got 28 blue orbs and the covenant guy sells orbs and he has infinite stock. I bought 50 and used most of my souls there and then started vading like 40 times in row and insta moving to another worlds.

Ng+ is also a whole new ballgame. Damn they made a cool game.
Hated by most Loved by few Respected by all
User avatar
Jumilaattori
 
Posts: 2100
Joined: Sun Jun 27, 2010 8:56 am
Country: Finland (fi)

Re: Faithsword the Hand of God

Postby Jumilaattori » Fri Mar 28, 2014 11:01 am

I´ll take that back Rk, my cast speed is 202 now. I reallocated points for hexer´s hood and I liked the stats so I´m testing this setup for a while now:

Vgr 40 (I lost 140 HP, 200 HP buffed)
End 18 (130 stamina with 3rd dragon)
Vit 13
Atn 20
Str 20
Dex 13
Adp 9
Int 20 (21 with hexer´s hood, dark bsn raised quite a lot, dragon chime infused to dark and my miracle and dark scaling are now even, great soul resonant does 110 more dmg in PvE haven´t tested in PvP yet also magic and dark def got a very nice boost)
Faith 50 (51 with the hood)
Hated by most Loved by few Respected by all
User avatar
Jumilaattori
 
Posts: 2100
Joined: Sun Jun 27, 2010 8:56 am
Country: Finland (fi)

Re: Faithsword the Hand of God

Postby CazzMatazz » Fri Mar 28, 2014 12:27 pm

Hello Jumilaattori

Seems like a really cool build.
I read you thread on healing, how its back and important. But i see here that you go for base adp, why is that?

Have you tried chime of want?

Edit:
Have u seen defender greatsword?
It matches your stats, scales s with lightning when imbued. Has a cool buff thingie :)
CazzMatazz
 
Posts: 33
Joined: Thu May 10, 2012 4:39 pm
Country: Sweden (se)
PSN Name: Cazzmatazz

Re: Faithsword the Hand of God

Postby Jumilaattori » Fri Mar 28, 2014 12:43 pm

CazzMatazz wrote:I read you thread on healing, how its back and important. But i see here that you go for base adp, why is that?

Have you tried chime of want?
I got great heal. There´s so many stats needed that I considered ADP the least irrelevant for this build.

I haven´t found it, just started ng+ I hope it´s here and that I didn´t miss it.

CazzMatazz wrote:Have u seen defender greatsword?
It matches your stats, scales s with lightning when imbued. Has a cool buff thingie
Will check it out, cheers.
Hated by most Loved by few Respected by all
User avatar
Jumilaattori
 
Posts: 2100
Joined: Sun Jun 27, 2010 8:56 am
Country: Finland (fi)

Re: Faithsword the Hand of God

Postby CazzMatazz » Fri Mar 28, 2014 12:46 pm

Chime of want:

You get it from using the last boss soul in any difficulty. At the big crow.

Scales A/S in faith/dark. Cast speed 130
CazzMatazz
 
Posts: 33
Joined: Thu May 10, 2012 4:39 pm
Country: Sweden (se)
PSN Name: Cazzmatazz

Re: Faithsword the Hand of God

Postby Jumilaattori » Fri Mar 28, 2014 1:31 pm

Damn I was in too much hurry to go to ng+ ^^

I will infuse dragon to lightning and the chime of want to dark then.

Been using profound still and it´s very nice indeed, casters are quite surpriced. I had 3 v 1, pro jumpers just waiting in ambush at heide ruins. I casted profound still and they tried casting and got the no can do animation and I managed to stab one them to death while he was stuck in animation but the host summoned him again and they overwhelmed me but I managed to cast great heal 3 times and profound still 3 times. Jumpers still dont know how to play, somethings never change.
Hated by most Loved by few Respected by all
User avatar
Jumilaattori
 
Posts: 2100
Joined: Sun Jun 27, 2010 8:56 am
Country: Finland (fi)

Re: Faithsword the Hand of God

Postby Tsmp » Fri Mar 28, 2014 1:46 pm

Jumilaattori wrote:Damn I was in too much hurry to go to ng+ ^^

I will infuse dragon to lightning and the chime of want to dark then.

Been using profound still and it´s very nice indeed, casters are quite surpriced. I had 3 v 1, pro jumpers just waiting in ambush at heide ruins. I casted profound still and they tried casting and got the no can do animation and I managed to stab one them to death while he was stuck in animation but the host summoned him again and they overwhelmed me but I managed to cast great heal 3 times and profound still 3 times. Jumpers still dont know how to play, somethings never change.

One of my favorite tricks against jumpers is to run through a door or hallway, then pop lifedrain patch behind me. If they're all rushing in, the host will often get caught between their buddies behind them and the raging ball of dps in front of them.
Image
Rest in pieces, Manus.

Useful notes for Dark Souls 2, by yours truly:
Magic System Guide:
viewtopic.php?f=90&t=19416

Dual Wielding Power Stance how-to:
viewtopic.php?f=82&t=19381

Bonfire Ascetic Guide and Explanation:
viewtopic.php?f=82&t=19345&p=185263#p185263

Invading in the Dark Chasm of Old:
viewtopic.php?f=86&t=19608
Tsmp
 
Posts: 2258
Joined: Fri May 04, 2012 11:47 pm
Country: United States (us)
PSN Name: TSMP1

Re: Faithsword the Hand of God

Postby CazzMatazz » Fri Mar 28, 2014 8:45 pm

I once again have to put my vote for the Defenders greatsword.
Tried it today.

Its has a GREAT moveset.
Awsome Damage(with my build though)
A special attack that buffs it like sunligt blade(saves slots for other spells)

The only question if it will scale better for your build, but it should.

Clay Scales C/D/B when lightning infused

Defender GSword scales C/E/S when lightning infused
CazzMatazz
 
Posts: 33
Joined: Thu May 10, 2012 4:39 pm
Country: Sweden (se)
PSN Name: Cazzmatazz

Re: Faithsword the Hand of God

Postby Jumilaattori » Sat Mar 29, 2014 8:17 am

I got the defender but I ran out of dragon bones, its only +4 but even as +4 infused to lightning it gives 20 more AR than lightning clay +10. I like the moveset too and it has better roll R1 2H than clay. Also made chime of want and infused to dark but its still at base stats, need dem dragon bones. It sure looks like that the buff is SLB, which is pretty crazy.

Great heal is great for PvP and man I love it vs passive opponents that never attack first or only try fishing stabs. When they see you kneel they suddenly get very aggressive but too late. This will also serve as a great trap. First great heal which will awaken your opponent, then after taking 1-2 hits wrath of gods, they have the same animation and I´d imagine that opponents will dash to it after your first heal.

Casting speed caps at 202. I got it capped with both chimes and dragon had like 15 more cast speed than want.

I like the setup with 20 int more than the previous stats with more end and vgr.

Tsmp wrote:One of my favorite tricks against jumpers is to run through a door or hallway, then pop lifedrain patch behind me. If they're all rushing in, the host will often get caught between their buddies behind them and the raging ball of dps in front of them.
Neat trick. There´s too many good spells to choose from !
Hated by most Loved by few Respected by all
User avatar
Jumilaattori
 
Posts: 2100
Joined: Sun Jun 27, 2010 8:56 am
Country: Finland (fi)

Re: Faithsword the Hand of God

Postby CazzMatazz » Sat Mar 29, 2014 12:04 pm

Jumilaattori wrote:
Great heal is great for PvP and man I love it vs passive opponents that never attack first or only try fishing stabs. When they see you kneel they suddenly get very aggressive but too late. This will also serve as a great trap. First great heal which will awaken your opponent, then after taking 1-2 hits wrath of gods, they have the same animation and I´d imagine that opponents will dash to it after your first heal.

Casting speed caps at 202. I got it capped with both chimes and dragon had like 15 more cast speed than want.



Oh, that sounds like a mean strategy! They never know if its a heal or WoG!
Have you gotten WoG yet. Im still grinding mine out.

So do you need both the chime of Want and Dragon or should one be skipped?
Laso how do the chimes work with dark magic?
Do the scaled bonus add spellpower to both miracles and hexes? If that is true, would it not be better to have one that scales higher with faith on this build?

What rings are you using right now?

Found any nice armor peices for the build?


Loads of questions, sorry.
CazzMatazz
 
Posts: 33
Joined: Thu May 10, 2012 4:39 pm
Country: Sweden (se)
PSN Name: Cazzmatazz

Re: Faithsword the Hand of God

Postby Jumilaattori » Sat Mar 29, 2014 1:45 pm

Still grinding for wog, think I´ll need around 70 kills for it give or take.

CazzMatazz wrote:So do you need both the chime of Want and Dragon or should one be skipped?
Laso how do the chimes work with dark magic?
Do the scaled bonus add spellpower to both miracles and hexes? If that is true, would it not be better to have one that scales higher with faith on this build?


Setup:

RH1 Defender´s GS
LH1 Dragon chime infused with lightning for miracles
LH2 Chime of want infused with dark for hexes

Rings: Southern ritual band+2, Clear bluestone ring+2,Life ring+2 and third dragon

Armor: hexer´s hood as it gives more spell uses which will be vital for wog and its very nice for other spells too and it gives +1 faith and int, any medium armor set you like that puts you even 70% or a bit below.

I´ve been using great magic barrier now, it gives 25% res to dark,magic,lightning and fire. Very nice vs buffed weapons and magic, I think its better than profound still in general and only takes 1 slot. Very good in PvE too.

CazzMatazz wrote:Loads of questions, sorry.
No problem, your contribution about defender´s gs and it giving an extra slot instead of SLB was gold.
Hated by most Loved by few Respected by all
User avatar
Jumilaattori
 
Posts: 2100
Joined: Sun Jun 27, 2010 8:56 am
Country: Finland (fi)

Re: Faithsword the Hand of God

Postby Jumilaattori » Sat Mar 29, 2014 3:03 pm

A dear friend mephistophelea upgraded my defender to +5 it has 546 AR with 50 faith when lightning claymore has 472 and like Cazzmatazz informed SLB as L2 when 2handed.

I got the chime of want to +2 and its even with dragon chime infused to dark when it comes to dark scaling so I infused my dragon chime to lightning and got 80+ AR to lightning scaling. When I´ll get wrath of the gods,blinding bolt (need to reduce faith by 3) and the chime of want to +5 shit will get real :D
Hated by most Loved by few Respected by all
User avatar
Jumilaattori
 
Posts: 2100
Joined: Sun Jun 27, 2010 8:56 am
Country: Finland (fi)

Re: Faithsword the Hand of God

Postby rkzhao » Sat Mar 29, 2014 11:28 pm

I believe SLB on a clay still end up with more damage than defender. buff duration also lasts longer so for a build like this, I'm not willing to say defender is definitively better.

What I do want to do is make a dual defender faith build (30str/18dex). Then I can use its self buff on both swords before going into power stance.

Slightly off topic but the Int version of this build might be better since moonlight GS is pure mag. 2h moveset is a bit meh, but at 50int, it has something like 530AR.
Demon's Souls Dueling vids: http://www.youtube.com/user/rkzhao
rkzhao
 
Posts: 1053
Joined: Thu Jun 24, 2010 12:53 pm

Re: Faithsword the Hand of God

Postby plaintomato » Sun Mar 30, 2014 3:32 am

nyyppa wrote:As for the starting class, bandit seems to be the way to go for most melee and hybrid builds if you're not planning to raise ADP at all, as it has the least wasted points in that stat.

If anyone cares, a bandit starting class would be at SL137 with the stats in the OP. There's a somewhat working dark souls 2 character planner on mugenmonkey already, and it works nicely to test out stuff like that.

Looking forward to the planner being up, but honestly, I can't think of anything interesting that shouldn't be either a Bandit or a Sorcerer. Is it just me, or are there only two classes unless you are min-maxing around a very limited selection of equipment?
plaintomato
 
Posts: 512
Joined: Thu Sep 29, 2011 1:00 pm
Country: United States (us)

Re: Faithsword the Hand of God

Postby Slim Cini » Sun Mar 30, 2014 5:29 am

I have only done Q melee so far but doesn't faith have a DR kick in at 40 (that's what the wiki says anyway)? Do you really need 50 faith just for sunlight spear (which you say isn't for PVP) and blinding bolt??
Image

You really are fond of chatting with me, aren't you? If I didn't know better, I'd think you had feelings for me.


PSN: SlimCini
User avatar
Slim Cini
 
Posts: 1080
Joined: Sun Jan 08, 2012 3:31 pm
Country: United Kingdom (uk)
PSN Name: SlimCini

Next

Return to Character Builds, NPCs and Enemies

Who is online

Users browsing this forum: No registered users and 1 guest

  • Advertisement
cron