kiaserbug wrote:The crescent falchion +1 (shrine of storms), or the blssed mace +1 (valley of defilement) offer two advantages over your halberd. The first advantage is magic damage, which most of the enemies are weak against in the first several levels, especially stonefang tunnel, where the enemies are resistant to physical damage. The other advantage (especially for the falchion) is speed of attack. You can get an attack in quickly, and follow up with a couple more slashes during stunlock, to finish off opponents quickly. If you decide on maining a polearm (the mirdan hammer is a favourite), the strength or faith upgrades will make it a monster for damage, but the crescent falchion or blessed mace makes the game much easier in the begining.
Jman1988 wrote:Yeah. They are great starting weapons, and will crush a ton of early enemies, and do well against everything in World 2. You'll find them quite amazing, but just remember that they are upgraded to quite a high point. It's not because Crescent or Blessed are super-godly (for damage). Crescent Falchion +1 will beat the hell out of Halberd +0 or +1, because Crescent +1 is essentially equivalent to Normal +6. One of my friends was so swept up by the Crescent Falchion +1, she turned what was supposed to be her Strength character into an Intelligence character... even though she didn't use spells. -_- As you can tell, she's more of a casual gamer, or at least she doesn't take a lot of time to think things through.
AM180 wrote: cant be bothered to go into this for the millionth time or even punctuate my response
Slim Cini wrote:I have a complaint... how can the guy in the wheelchair get to all those different locations without suitable ramps and wheelchair access?
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